Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Shoozza

2
Posts
1
Topics
1
Followers
A member registered Mar 05, 2015

Creator of

Recent community posts

First Bugs:
1) Clicking move button while house is behind it will trigger house move
2) Moving house results in multiple hidden house entries (you walk to the old entry and you will enter it and go to sleep)
3) Can place bee hive on top of each other, cannot harvest both tho :P (moving away once full is possible)
4) placing sawmills in a T shape or I shape for furnaces will make materials get stuck behind the lower sawmill/furnance
5) Entering and leaving houses quickly will break weapon change (might have to do with bug #2 (respawn fixes this)
6) Dungeon door steel bars draw over player
7) Digging behind the house is difficult  (some click dont work on roofs?)
8) cannot see behind house
9) placing stuff on a cut down tree will delete the tree (won't come back anymore -> can make all trees disappear and block progress in theory)
10) Can attack blobs behind bee hives and they wont be able to fight back or to go around the bee hive wall (attack only works if blob is close enough)
11) Possible to accidentally destroy material if inventory is full and taken out of crate (maybe only if 99 of item is in inventory)
12) FPS issues when inventory is full and moving over a huge pile of items you cannot pick up anymore (e.g. with produced wood from sawmill)

UX:
13) Pinned items get unpinned once empty - this is suboptimal would prefer to not need to repinn them again (maybe it's an addon ;) )

Concept:
Game seems pretty similar to Forager. I wonder how you'd like to differentiate your game from it.

(1 edit)

#5 is actually called the 4:44 rule. Here is the video: